I got a communication to late last week that I could start preloading Ubisoft’s the Division 2 beta. As a huge fan of the Division Original, contrary to the public chastising it received, I was beyond excited to review game the division 2. . I frantically finished my work day and made up a lame excuse to cancel some social plans later that evening and “dived” right into it.
I watched the intro, got some goose bumps and was pumped. I picked a pre-set, cool looking character playing as the mysterious shadow organization, Strategic Homeland Division (SHD) or the Division for short.
My starting items were some pieces of exhausted equipment (nice touch). It was to showcase a continuation of the storyline. It’s packing some cool shorts and tank top, signifying the heat of summer. My base of operations was my first mission and, no surprise, it was the White House.
Immediately I noticed the stellar graphics and the interface which has been updated to be much more immersive with the gameplay. It was nighttime as well, but everything seemed so clear and realistic. I opened my map and noticed my actual character this time on the revamped overhead display. This was cut short, when the familiar sound of digital gunfire came my way. This is the start of review game the division 2.
Rescue the Occupants
I expertly found some cover and assessed the situation. The White House was under attack and the occupants inside were… expecting me? Ignoring that for the moment I took out my automatic rifle. and I began the process of unloading entire magazines of ammunition. I found my first enemy, one of the new factions, the hyenas, who conveniently wore glow sticks. I need them to show me where they were. I hit the fire button and he was down in a flash. Ok I told myself time to re—what? I had 75% of my clip remaining? I fired on a few more targets before I had to reload! I said this cannot be? Maybe it’s only for the lower level enemies, let’s try it on one of the purples (more difficult npc)! Same thing! No need for a complete magazine to take down some of your opponents.
Later, I was approached by some elite mobs and there were sometimes where it took a few clips, but it made sense this time. Utilizing the right combination of firearms would bring them down, and it wasn’t now dependent on 1-2 high end weapons needed to be effective in the game. My point here is that the developers took many of the issues and the missing components from the original game and simply just fixed them. And this is the high moment of review game the division 2.
Rescue Other Agents
The outside world was in consistent conflict, with zones needing to be fought over and secured, it didn’t have that emptiness from the original where there were some random mob encounters as you headed to a mission or an instance. This world felt alive, with your actions directly affecting the outcome of the map. I don’t know how far they’re going to take it but introducing a base / outpost building element to the game was quite a nice surprise to see here.
After saving the environment with using less ammunition and securing some of the areas now called settlements and strategic zones, there were some interesting group missions to do, from securing some SHD tech to rescuing other agents. It was a nice branching out of the storyline to include other Agent NPCs than just Faye Lau from the original game. The missions weren’t lazily done with unique storytelling pre, during and post mission. Division agents were no longer imaginary heroes but well respected and acknowledged throughout the areas. The excitement of review game the division 2 really hit me.
The weapon variety seemed very similar to the original, but enhanced with some new items. No longer was one looking for an LVOC or something legendary, every weapon now had a purpose, and I found myself utilizing the shotgun and other close quarter combat items than before.
There was only a limited selection of SHD tech to be used, and there weren’t really three branches anymore as in original (medical, security, tech). I didn’t see anywhere the staple medkit being used or any of the sticky grenades which I loved. It’s nice though as they added an armor option and drones to placate my need for cool tech. I’m excited to see all the tech in action but was definitely enjoying having my little drone buddy replace my armor all the time.
Also, grenades now work. Enough said.
Two final pieces I wanted to discuss in review game the division 2. .
Although it felt a little bit recycled, they did introduce invasions, where you can go back to previously cleared areas in end game. You need to fight a whole new bunch of high-level enemies. In this case they were the Black Tusks. Not much is revealed about them so far, expect they are tough, better equipped than Division agents and have robots. It was nice to see what end game looked like. And also how specializations will matter, by providing a fourth “superweapon” specific to the path that you choose. I tried all three and they each had their own unique playstyle. They also enabled most of the end game weaponry as well allowing for a variety of combinations per character specialty.
I’ll be honest, this is the best one in review game the division 2, my blood pressure goes way up when in the dark zone. Who’s your friend, who’s your enemy? Will me gear be stolen? Will I make it out alive? Yeah, none of that changes, BUT I did feel I had a chance against rogue agents this time, and hopefully Ubisoft takes more measures against any foul play. There was a nice exploratory sub mission to enable the dark zone as well.
All in all, I have to say that I’m excited even more about this game to the way that I want to review game the division 2. , after playing the beta, it was very polished, it looks like Ubisoft took the game from version 1.8 and continued to enhance it and will produce a very respectable game this coming march. It felt complete, with the world being utilized as expected.
Reference Image :
“Tom Clancy The Division 2”. tomclancy-thedivision.ubisoft.com. Retrieved 12 Feb, 2019